Thursday 14 April 2016

Get your head in the game: Paragliding and Helmets - EN 966, EN 1077, ASTM 2040

Many Standards


Head protection - a critical element for any activity where the head may impact another object. This protection helps to deflect and absorb the force of the impact, reducing the damage suffered by both skull and brain. 

In an attempt to establish a baseline level of protection, a variety of activity specific standards have arisen. Of interest to us are:

EN966 - Airsports (Paragliding/Hang Gliding).
EN1077/ASTM2040 - Snowsports (Skiing/Snowboarding).

While EN966 has been the accepted norm for paragliding helmets, the cost of development/certification/distribution vs. the small size of the target market has resulted in a limited selection of expensive options.

Many pilots have since resorted to using snowboarding helmets certified under ASTM 2040 and/or EN1077. This practice has become widespread enough that the FAI has since allowed ASTM 2040 for paragliding Category 1 competition events.  

Test Procedures


All three standards share a common test base -> the dropping of a helmet fitted with a headform from a prescribed height onto a flat anvil. The resulting impact acceleration transmitted through the helmet to the headform is measured and confirmed to be below a maximum acceptable value.

Depending on the test standard, additional tests for peak acceleration and even penetration are performed.

Test EN966 EN1077A EN1077B ASTM 2040
Drop Test Max Acceleration 250g 250g 250g 300g
Flat Anvil Drop Test Height 1.5m 1.5m 1.5m 2.0m
Hemispherical Drop Test Height -- -- -- 1.2m
Edge Drop Test Height 1.5m -- -- 1.0m
Penetration Test Height 0.75m (x2) 0.75m 0.375m --

For an example of the testing process, below is a video from Icaro2000 testing a helmet against EN966.


Now that we have an understanding of the what and how of testing - lets explore the 'why' (what injuries are they trying to prevent)?

Abbreviated Injury Score


The Abbreviated Injury Score (AIS) is a 7 digit code to describe the type, location, and severity of an injury.

A typical AIS code looks like 123456.7.

AIS Code Digit Index Description
1 Body Region
2 Anatomical Structure - Type
3 Anatomical Structure - Specific Part 1
4 Anatomical Structure - Specific Part 2
5 Level - Part 1
6 Level - Part 2
7 Severity

The Severity Score (digit '7') can have the following values:

Severity Score Injury Severity Probability of Death *
0 No injury 0%
1 Minor 0%
2 Moderate 1 - 2%
3 Serious 3 - 10%
4 Severe 11 - 50%
5 Critical 51 - 99%
6 Maximum 100%

* The probability of death is a rough guesstimate and heavily dependant on the reporting region (different regions have different time frame criteria before a death is no longer judged related to an incident).

Peak Acceleration vs. Injury


The relationship between peak linear acceleration of a human head striking a flat solid surface and AIS Severity is as follows (from Examination of Brain Injury Thresholds):

Peak Acceleration Injury Severity
50g 0
50 - 100g 1
100 - 150g 2
150 - 200g 3
200 - 250g 4
250 - 300g 5
> 300g 6

Remember: a pass for a helmet achieving an EN rating is below 250 g and for ASTM is below 300 g.

Concussions


The reference for the above table noted that the threshold for a mild concussion is around 98 g. Of note - these numbers are for direct strikes to the head. Strikes that result in rotation or strikes to the face/jaw area can greatly increase the risk of concussion.

In fact, a report by one of the founders of the MIPS helmet system states that it is not the linear impact that causes the concussion but instead an end resulting rotation.  Something to remember if one has any sort of protrusion from their helmet (camera or 'aerodynamic features' ) that may catch during an impact with the ground and introduce a relative rotation between the brain and the helmet/skull.

Keep in mind that none of the above helmet standards test against injury vs. rotation.

Summing it up


Judgement, Skill, Luck - when all 3 of these fail us, the nets of Insurance comes into play. Passive Safety and Health Insurance are the last to try and catch us before the final floor of Life Insurance.

Helmets are part of our Passive Safety net, hopefully never needed yet welcome when they are. But helmets are not without limitation and knowing that limitation reinforces the importance of not falling through to the net of Passive Safety.

Helmets are important, even critical in paragliding, but even more so is the ability to avoid a situation where a helmet is needed in the first place.

Be safe out there.

Tandem Paragliding Prices 2016 - Vancouver, Chilliwack, Whistler, Pemberton

Provider Price (with video and taxes) Location Notes
JetSet Paragliding $200 Fraser Valley
FlyBC $240 Fraser Valley
DeimosPG $180 Fraser Valley
North Shore Paragliding $256 Vancouver
Sea To Sky Paragliding $240 Pemberton

The posting of prices/links is in no way an endorsement for any of the above paragliding businesses. It is the responsibility of the client (you) to confirm that the instructor is properly trained, certified, licensed, and insured by an appropriate body. Paragliding is a dangerous activity that can result in serious injury and/or death.

Wednesday 6 April 2016

A sign of things to come?

Rx'd the following email this morning from Recon Instruments:

"Love it or your money back.
30-day guarantee. All shipping on us. (Even return shipping!)
To participate:
  1. Order Recon Jet now. Shipping is free!
  2. In the unlikely event that you don't love your Jet, simply email us within 30 days.
    We'll pay for return shipping and give you a full refund.
Only orders placed before April 27, 2016 are eligible. To get a full refund, contactsupport@reconinstruments.com within 30 days of receiving your Jet. Your refund will be processed upon receipt of the return shipment. We'll cover all shipping costs, including return shipping."
One thing I learned from my days in mobile -> if product is flying off the shelves, there is little need to incentivize. Pulling forward sales suggests either new product about to be launched or quarterly revenue numbers are low.
In other news, pinged another goggle company overseas called RideOn. Looks like they are offering true augmented reality and are expected to release an API in the near future.